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8.2.6. Editing of DirectCue points
Start the title to edit the DirectCue point by
pressing the corresponding DirectCue key.
Then stop the Player by pressing the [CUE] key
[4]. Now, you can edit the Cue-Point as written
on the previous pages. Changes can be
transferred by using the key combination
[MEMORY] and pressing the corresponding
DirectCue key anew.
8.2.7. Deleting of Direct-Cue points
Hold the [MEMORY] key pressed and then press
the Direct-Cue key you wish to delete within 3
seconds.
8.2.8. Deletion of all DirectCue points
and the Loop Player
Hold the [MEMORY] key pressed longer than 3
seconds. Then, all the 6 DirectCue keys and the
contents of the Loop Player will be deleted.
Professional working with RCP-2001
BPM Studio
Press the Direct Cue key within this 10 seconds
to store the Cue-Point onto this key.
The [MEMORY] key [13] is extinguished and the
selected Direct-Cue key lights in red.
Now, the title can be started any time from this
point by pressing the Direct-Cue key.
8.2.5. Setting DirectCue points
on- the-fly
You can store Cue-Points directly to the DirectCue
keys, while a title is played. Simply press the
[MEMORY] key [13] during play and then at the
desired time point (but within 20 seconds) on the
selected DirectCue key. Each pressing of
DirectCue key prolongs the holding time of the
[MEMORY] key by 20 seconds.
By a Checkbox in the program options you
can prevent that pressing a DirectCue key
will result in an immediate start of the Player
by a Cue-Point or a stored Loop, if the
Player is in the Pause or Cue Mode. If the
Checkbox “Cue Memory Direct Start” is
deactivated, then Cue-Points are merely
taken into the Player and primarily started
by the [PLAY/PAUSE] key or the [EXIT/
RELOOP] key.
The DirectCue points cannot be loaded
into the Player in Autofade Mode.
Please do NOT use this mode, if you
want to use stored DirectCue’s.
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